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Drake of the 99 dragons interview
Drake of the 99 dragons interview





drake of the 99 dragons interview

Though it was also noted that there was apparently a large language barrier between the Swedish devs and the New Jersey-based QA team as none of the bugs the QA team submitted ever got fixed. The publisher, Majesco Entertainment, rushed Idol FX, giving them only eighteen months to make a hugely ambitious game that could launch a multimedia empire, something the small and inexperienced team simply was not equipped to handle. Misblamed: As mentioned above, the developers, Idol FX, were not completely at fault for how the game turned out.Explanation The game’s title is easily exploitable so some have taken to replacing ∽ragons” with other, often derogatory, words. Memetic Loser: Drake himself - in no small part due to his stupidity, canonically dying frequently, his dialogue and attempts at being cool coming off as incredibly corny, and in general just coming off as über-lame rather than the no-nonsense badass you can tell he so desperately wants to be.And finally, Drake himself, a black cloak-wearing, undead assassin who wields Guns Akimbo and throws them away instead of reloading them.

Drake of the 99 dragons interview movie#

The infamous scene near the beginning where Drake intentionally throws himself out of a skyscraper window under the belief that he's become invincible ( and dies) became even funnier when a very similar scene from The Spongebob Squarepants Movie came by the following year.Then, several years later, Batman would recieve his own cel-shaded game in the form of Batman: The Telltale Series.

drake of the 99 dragons interview

  • According to interviews, the cel-shaded graphics were meant to resemble the art style of Batman: The Animated Series.
  • Since you first have to spend an inordinately long time destroying part of the wall in order to make the boss vulnerable to attack, this is a godsend.
  • Good Bad Bugs: The plethora of just plain bad bugs makes this one stand out all the more, but the Final Boss won't attack you as long as the camera isn't facing him.
  • He didn't, the creators simply emulated his style.
  • "Common Knowledge": It's sometimes believed/stated (such as by the Joueur du Grenier) that Bruce Timm did the character design for this game.






  • Drake of the 99 dragons interview